![]() ![]() The endgame feels like a slap in the face as a reward for all your effort. Your only reward is a punishing slog across hostile lands to learn fragments of a backstory that is vague at best, insultingly mundane at worst. I don’t mind difficulty so long as there’s some sort of payoff, but in Rain World survival is not rewarded with a deep story or mind-blowing endgame. Nearly every screen has something on it that’s trying to kill you, and it also has an arbitrary time limit that will kill you every ten minutes or so if you don’t find a save point in time. Rain World tells you to explore, and then punishes you for exploring. TL DR: In Rain World (2017), you are a slugcat separated from its family, and now you are alone in a hostile world, trying to survive. ![]()
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January 2023
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